Claire Golby
Level 5
Dramatic Contexts
Digital Implications for Makeup
BRANDING=m3 (2010) Silestone | Above Everything Else [online] Available from:https://www.youtube.com/watch?v=q8yXgM4a02E [Accessed: 25th October 2014]
This lecture explaining how technology development will impact the use of makeup for film and TV; how it is now, how it has been and what could happen in the future. Pete started by showing us an advert by Silestone which showed very bold, slow motion images which looked almost hyper realistic, they were so focused. He then explained that the only real images in th whole advert were the ink blots and the New York skylines, which was difficult to believe as there were images of fruit falling which looked so real, and also begged the question, why would you create fake fruit instead of just filming real fruit?
Michael John Long. (2013) Biomechanics: gait analysis. Available from: https://www.youtube.com/watch?v=iXlesboM-RE {Accessed: 25th October 2014]
Makeup Design of Tomorrow
The first movie to use 2D CGI was 'West World' in 1973. Each frame of footage was color-separated and scanned so it could be converted into rectangular blocks, then colour was added to make a coarse pixel matrix that could be output back to film. Presto, infra-red androidvision.
Westworld was not just influential, it also inspired a sequel. Futureworld (1976), in which more terror droids are unleashed, this time into a Crystal Maze-like future zone, gave Triple-I the chance to push the CG boundaries even further. This time they gave audiences a first glimpse of 3D. No whizzy glasses were required to see Peter Fonda’s head and hand rendered into three dimensions – only a few seconds of the Fonda bonce actually appeared in the film – but creating the images was a seriously painstaking process. Their hard work was recognised by the Oscars a decade later with a Scientific & Engineering Academy Award.
3D vector graphics were first seen in Star Wars IV, and were born in Chicago. That was thanks largely to computer animator Larry Cuba who toiled away for months on the city’s University of Illinois campus to match George Lucas’ idea for the pre-Death Star attack briefing. What he came up with was a wireframe mock-up the Empire’s moon-shaped HQ.
Steven Lisberger’s sci-fi was seminal because it didn’t so much push back the boundaries of CGI as ramraid them with a light cycle, and it did it using a computer that boasted 2Mb of memory. To put into context, that’s about 1/2000th of the capacity of your average PC. Despite the constraints Lisberger and co. were working with, they conjured entire CG sequences in Tron World, more than a quarter of an hour’s worth of digital effects in total, including the 3D light cycle race. Both Tron and The Last Starfighter were the first two films to make heavy investments in CGI but were both commercial failures.
Photorealistic CGI did not win over the motion picture industry until The Abyss, which won The Academy Award for Visual Effects in 1989. To create cinema’s first CG computer water effects, The Abyss’ worm-like subsea pseudopod, effects guru Phil Tippett pointed James Cameron towards George Lucas’ ILM. Work on the 75 second sequence was ultimately divvyed up between seven different FX houses, with ILM taking on the bulk of the work and designing a program that could simulate the watery beast-tube-thing with incredible realism. The whole process took more than six months – the set had to be photographed from every angle so the effects could be composited onto the live-action.
This film was the Academy Award winner for Best Achievement in Visual Effects, defeating Alien 3 (1992) and Batman Returns (1992). Computer generated imagery (CGI) by Industrial Light and Magic was used to create the skin effects, such as Madeline's twisted neck and stretching skin, and the shotgun hole through Helen's abdomen.
The Matrix, 1999, is essentially a synthesis of several pre-existing techniques and effects, The Matrix’s use of bullet-time nevertheless stopped Hollywood in its tracks, as if its like had never been seen before. To all intents and purposes it hadn’t, although designer John Gaeta credits John Woo, Katsuhiro Otomo and Michel Gondry as important predecessors. The process drops the onscreen action into slow-motion as the camera rotates around the actors, combining mo-cap technology and multiple stationary cameras firing in sequence.
This 2001 film had the first use of AI for digital effects. This software package allowed thousands, and with enough processing power even millions, of individual agents in the programme to act independently, so that you can create huge orc armies, say, that will fight within set perameters. It means that you can be pretty sure that your soldiers will respond to their environment and each other in a realistic way, rather than running into one another and stopping like characters in a bad video game.
Sky Captain and the World of Tomorrow (2004) was the first feature film ever to place real actors entirely against virtual, blue-screen, digital “sets” (bar a single scene in an office, shot with actual props due to time constraints). Animatics of the whole film were shot with stand-in actors before principal photography took place. Shot in digital HD, it was churned through Macs running Final Cut Pro and After Effects.
http://www.empireonline.com/features/movie-special-effects-milestones/p10 [online] [Accessed: November 7th 2014]
3D analysis of golf swing. (2012) [online image] Available from:http://www.utc.edu/physical-therapy/research/motion-analysis-laboratory.php [Accessed: 25th October 2014]
Gait analysis is when body movements are observed and monitered by having transmitters attatched to the body. This information is then fed into a computer and an image is produced of the way that body is moving. This way its movement can be more closely studied. This started as a medical process to help people move and walk more effectively, but it's potential for other things was soon recodnised. It can be applied to many sports to try and determine ways to improve accuracy, like golf. It was then also realised that this technology could be applied to films to generate movement and images
Westworld. (1973) [online imgae] Available from:http://www.imdb.com/title/tt0070909/ [Accessed: 25th October 2014]
West World 2D CGI. 919730 [online image] Available from:http://www.empireonline.com/features/history-of-cgi/p1 [Accessed: October 26th 2014]
A History of CGI
Futureworld. (1976) [online image] Avaiable from:http://thedukeofpeckhams.tumblr.com/post/18896900494/futureworld-is-this-you-or-are-you-you [Accessed: October 26th 2014]
Futureworld. (1976) [online image] Avaiable from:http://www.empireonline.com/features/history-of-cgi/p2[Accessed: October 26th 2014]
Star Wars Episode IV. (1977). [online image]. Available from:http://www.rogerebert.com/reviews/star-wars-1977 [Accessed: October 26th 2014]
Star Wars Episode IV. (1977). [online image]. Available from:http://www.empireonline.com/features/history-of-cgi/p3 [Accessed: October 26th 2014]
Tron. (1982) [online image] Available from:http://www.imdb.com/title/tt0084827/ [Accessed: October 26th 2014]
Tron. (1982) [online image] Available from:http://www.empireonline.com/features/history-of-cgi/p4[Accessed: October 26th 2014]
The Abyss. (19890 [online image] Available from:http://www.empireonline.com/features/history-of-cgi/p7 [Accessed: October 26th 2014]
The Abyss. (19890 [online image] Available from: http://www.imdb.com/title/tt0096754/ Accessed: October 26th 2014]
UniversalMoviesINTL (2013) Death Becomes Her - Trailer. Available from:https://www.youtube.com/watch?v=UoO331S6C2Y [Accessed: October 26th 2014]
Death Becomes Her. (1992) [online image[ Available from:http://www.imdb.com/title/tt0104070/ [Accessed: October 26th 2014]
The Matrix (1999) [online image] Available from:http://www.imdb.com/title/tt0133093/ [Accessed: December 5th 2014]
The Matrix (1999) [online image] Available from:http://img2.wikia.nocookie.net/__cb20130217041222/matrix/images/c/cc/The_Matrix_Bullet_Dodge.jpg [Accessed: December 5th 2014]
Lord of the Rings. The Two Towers. (2001) [online image] Available from:http://moviesmedia.ign.com/movies/image/object/429/429941/lotr_the-two-towers_poster.jpg [Accessed: December 5th 2014}
Lord of the Rings. The Two Towers. (2001) [online image] Available from:http://cdn.screenrant.com/wp-content/uploads/Big-Game-Changers-LOTR.jpg [Accessed: December 5th 2014}
Sky Captain and the World of Tomorrow. (2004) [online image] Available from:http://ecx.images-amazon.com/images/I/51JTZBNH74L.jpg [Accessed: December 5th 2014]
Sky Captain and the World of Tomorrow. (2004) [online image] Available from:http://www.empireonline.com/features/movie-special-effects-milestones/p14 [Accessed: December 5th 2014]
This progression has affected everyone and the way that films are made. Some say prosthetics will become obselete, as some industries, such as the glass matte painting industry, don't exist anymore.
Mocap and per cap were initially done with just 60 dots on the face, which picked up limited movement and facial expression. It was then tried out with neon spattered paint which meant the computer could pick up 60,000,000 dots and could receive far more imformation, making the effect much more accurate and realistic. This was happeneing only a year prior to Davey Jones and Voldemort, who were live on set and had nearly all their makeup digitally created through this method.
Mocap and Per cap. (unknown) [online image] Available from:http://softimage.wiki.softimage.com/xsidocs/do0b3cb6.jpg [Accesed: December 5th 2014]
Live Digital Makeup. (2014) [online images] Available from:http://vimeo.com/103425574 [Accessed: December 5th 2014}
Live Digital Makeup
OMOTE is real-time face tracking technology which uses projection mapping. It is being used on catwalks now and is being called "an electronic equivalent to makeup', which seems a scary prospect to those in the industry.