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Horn Growth

 

For this part of my project, I wanted to do a staged makeup process, inspired by The Art of District 9. I decided to do horn growth so that I could experiment with different moulding techniques and materials; how to make the horns look hard and rigid, yet lightweight for performance purposes. I am aiming for them to look realistic for film performance purposes. As it's also a growth process, I am designing them with the thought that they could be animated so that for a film they could show the growth in action. 

 

I drew up 3 designs for the process:

 

Stage 1

 

This design shows the horns about to burst through the skin. I would have done this piece either as a silicone flat piece with a lot of deadener so it could bend to fit the forehead easily, or as a closed mould. The lines show the skin stretching, which I would have sculpted, and the red areas I would have painting on application, which show the skin's soreness. I am not going to carry out this design as a makeup, as it wouldn't allow me much experimentation.

 

Stage 2

 

This stage is a little after the horns have burst through the skin. I thought there could be a little dried blood and maybe a little crustness added where the broken skin is with tuplast and maybe something like suger added to it. 

For this design, I will do an injectable closed mould fibreglass piece and try running it in gelatine and silicone and try painting it with skin illustrator and PAX paint.

 

Stage 3 

 

This is the final stage of the horn growth. The skin is clean and healed. I will be doing these horns in slightly different ways. I will sculpt them both onto a flat board (just the horns, not the additional skin area) and then mould them both in silicone. Then for one of them, I will create a 2-part fibreglass mould around the silicone, while with the other I will modrock and plaster around the silicone. After cleaning out the silicone mould, I will then fill each mould with a little fastcast and slosh it around to create the outer layer of the horns and then fill them with expandinf resin foam, which is very rigid and light. 

I can then sculpt the silicone flatpieces that the horns will attatch into for application. 

I will need to experiment with painting the horns, as i've never painted fast cast before.

 

I've made subtle hints in the designs as to how the rest of her face could also be altered along with the horn growth; potentially darker elements, such as serpant-like contacts (or done with CGI) and darker lips). 

 

 

The idea for these designs is that they could all be animated to create a smooth growth process by CGI, much like Daniel Radcliffe in Horns.

Whilst researching for my essay, I came accross this image of a character from the Buffy series. Given the shape and size of his horns, I was thinking they might have been done to a similay way that i'm doing my Stage 3 horns. 

My educated guess is they were sculpted and moulded seperatley to the head piece (but measured to ensure they'd slot in correctly) and glued on after the head piece hwas applied. 

They'd also have to be run in a lightweight material like rigid expanding foam due to their size and be done in a two-part mould because of their shape.

 

From my research into animal forms, i'd also say they were inspired by rams horns, probably to create a more demonic feel to the character which is enhanced by the red lenses.

 

T, Morawetz. 2001. Making Face, Playing God. Identity and the Art of Transformational Makeup. USA: University of Texas Press

Aja, A. (2013) Horns

Rita Ciccozzi was the MU designer and there were seven set stages of horns created for the film, from tiny stumps to the hugh demonic rams horns. I found a in-depth interview of all the makeup and CGI effects:

 

Horns features makeup effects and prosthetics by KNB EFX, supplemented by visual effects from Tippett Studio.

Makeup Effects and Prosthetics – KNB EFX

The primary task for KNB EFX was to create the various sets of horns worn by Daniel Radcliffe during his gradual transformation from Ig Perrish into a fully-fledged demon.

“We did four different stages of horns that we attached to Daniel, as well as a fantasy drug-dream prosthetic makeup,” recalled KNB EFX on-set makeup effects supervisor Mike McCarty. “We did a burn suit and accompanying makeup, the final demon look with its huge set of horns, a few blood gags, an exploding head and some mechanical snakes. We had Daniel in and out of prosthetics at least 35 times over the course of the shoot.”

The makeup and prosthetics team benefited from the company’s long association with director Alexandre Aja. “KNB EFX has done all of Alex Aja’s projects since The Hills have Eyes (2006),” McCarty remarked. “I’ve personally been on set for most of them: Mirrors,Piranha 3D, Maniac, Horns, and his current project, The 9th Life of Louis Drax. As Alex likes to say, we’re part of the family.”

Despite their fantastic aspect, the look of Ig’s horns was developed using real-world reference material. “We looked at a lot of horns in nature, and went back and forth with what our conceptual designer John Wheaton came up with,” McCarty explained. “We got notes from Alex, and ultimately ended up using various stages of ram horns as reference.”

 

After the initial sculpting stage, the horns themselves were cast using dental acrylic.

“Dave Grasso and Jaremy Aiello handled most of the sculpting duties in the shop,” commented McCarty. “Then Jason James ran the horns out of acrylic and attached them to a wire rig we made on Daniel’s head cast. The horns were set at the perfect angle so we could just plop them into place, and they would naturally rest there.

“Then we hid the wire rig under Daniel’s hair. We had a few hair clips attached to the rig as well, so when he shook his head, they wouldn’t move. Once we had them secured, we hid the edge with a small prosthetic to blend them and make it look like they were coming out of his skin. Mike Fields and myself SHARED the application duties, and so did it twice as fast as it would have taken one artist.”

For a scene in which Ig gouges his horns into a plaster wall, a more resilient solution was required. The solution was to produce a robust, wig-covered helmet, on to which the horns were screwed.

To effect Ig’s climactic transformation into demon form, Radcliffe wore a full-body foam latex suit. “The suit created the burned look, and then we had a cowl, some face pieces and some hand pieces, which we blended into the suit,” explained McCarty. “The huge horns were super-lightweight. We just clipped them into place on a helmet under the cowl. We painted bright neon orange paint into the cracks in the suit. VFX were able to key on this and add fiery lava to make it look like he was burning from within.

“The whole final demon makeup took us only two hours; it was applied by Mike Fields, Maiko Gomyo and myself. If you can do something that extensive and still keep makeup chair times down, it’s better for the actor – especially when they have a such a physical day ahead of them. And Daniel Radcliffe was a joy to work with.”

As well as Radcliffe, McCarty and his team also had the opportunity to transform Joe Hill, during a visit by the author to the set. “Joe wanted to try the horns out, so we glued a small set on him,” McCarty recalled. “That was kind of cool. He was really glad KNB EFX was involved, and he loved everything we were doing. That was a nice justification for the hard work we had put in.”

Cyberscanning and Lidar – Industrial Pixel

Character SCANNING and lidar for Horns were undertaken by Industrial Pixel.

“We SCANNED Daniel Radcliffe, Heather Graham, and the majority of the cast,” said the company’s president Ron Bedard. “We scanned Daniel in make-up in three different looks – including his prosthetic horns, and the “nubs” on his back where the wings were to go.

“It was definitely a challenge, as we were scanning outdoors in a small town called Squamish. We were in an old tennis court and it was raining cats and dogs. But we thrive on challenges like this.”

Industrial Pixel also lidared the abandoned Britannia Mine, located north of Vancouver. “I believe that was used for a set extension as well as tracking,” commented Bedard. “It was damn cold and dark. There was water dripping everywhere. I’m sure Jason from Friday the 13th was hiding out there!”

 

Tippett Studio – Visual Effects

Tippett Studio delivered around 170 visual effects shots for Horns, in a timescale of less than three months, a tight schedule due to their being called in at the eleventh hour to take over the visual effects work from another facility.

Shots included wire removals, 2D comps of set extensions, character make-up augmentations, and fully articulated, animated and rendered snakes. Visual effects supervisor duties were SHARED between Matt Jacobs and Chris Morley.

“We were moving at a very fast pace from START to end,” commented Jacobs. “I think that can only happen when you work well with the director, and he trusts that you will make his movie look good. Luckily, I’d worked previously with Alex, as well as with the production VFX Supervisor, Derek Wentworth, on Piranha 3D.”

While the Tippett Studio team received a number of assets during the handover, others still had to be created. “The direction was very clear,” Jacobs observed. “The show had been in production for quite some time, and Alex knew what he was looking for.”

During the demon transformation scene, Ig briefly grows a pair of wings. “Our CG supervisor, Aharon Bourland, created the look of the wings,” said Jacobs. “Right out of the box, they looked realistic. The wings are very pale, and the way the light passes through them makes them look like a practical wing shot on set.”

The CG wings were built using Tippett Studio’s proprietary feather system. “Using RenderMan’s plausible shading, millions of individual curves created the barbs,” Jacobs explained. “Render times were brought down by baking curves into area shadow maps, and only tracking against the base geometry. Transparency color was also baked in to simulate light scattering through the wings.”

Having created Ig’s wings, the VFX team’s next task was to set them on fire. “The feather shader read an animated coordinate system that drove the burning,” Jacobs related. “The wings themselves were eroded away with procedural noise. We also passed off point clouds that the FX animators could use to create embers coming off the burning wings.”

 

Despite the challenges of the breakneck pace, Jacobs reflected that tight deadlines can have their advantages: “We actually learned to work a little faster. We did that by not getting hung up on things that were less important. All too often these days, people are fixated on finding out what’s wrong and going over every pixel in the picture. That didn’t really happen on this show. When the pictures look great, and tell the story, you’ve succeeded.”  

 

Cinefex Blog (2015) [online] Available from:http://cinefex.com/blog/horns/ [Accessed: February 15th 2015]

 

 

The horns were cast in dental acrylic and run in acrylic, neither of which I have worked with or know much about.  It also says that the makeup was augmented with CGI which I think demonstrates a perfect convergance of makeup and technology.

"With the aid of what appears to be some serious old-school monster-movie practical effects, Radcliffe looks like a full-fledged demon in these terrifying images. " JJ Duncan,  (September 2014)

 

Horns  (2013) [online] Available from:http://www.zimbio.com/Screen+News/articles/gEcLh0arDmb/Daniel+Radcliffe+Takes+Turn+Terrifying+New [Accessed: February 15th 2015]

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